Skills System
Master Deadlock's skills: basic attacks, active abilities, and ultimates. Click a category card to see detailed mechanics and real hero examples.
Skill Categories

Basic Skills
The most frequently used attacks and movement tools: primary weapon fire, reload, melee, dash, and sprint.

Active Skills
Manually-activated abilities used in combat for damage, crowd control, mobility, healing, or team utility.

Ultimate Skills
A hero's most powerful ability, often fight-changing, unlocked at Boon level 6.
Hero Skills
Siphon Life
AbilityDeals damage-over-time to nearby enemies and lifesteals; heals more when hitting marked targets.
Cooldown: ~30s
Shoulder Charge
AbilityDashes forward; hitting an enemy or wall causes a stun. Core engage tool.
Cooldown: ~22s
Infernal Resilience
PassiveFast out-of-combat health regen and resistance to Spirit damage.
Cooldown: Passive
Seismic Impact
UltimateLeaps to a target area dealing AoE damage and a long stun. Key team-fight opener.
Cooldown: ~120s
Skill Combos
View more βAbrams Tank Engage Combo
For: Abrams
Charge an enemy into a wall for a stun, follow with point-blank shotgun burst, then slam Seismic Impact for big AoE control. Abrams' most classic and forgiving engage combo.
Combo Order:
Tips:
Initiate near walls or in narrow corridors; the wall stun is the combo core.
Haze Assassination Combo
For: Haze
Go invisible with Smoke Bomb, sleep a high-priority target, stack Fixation, then finish with Bullet Dance. Haze's standard delete combo.
Combo Order:
Tips:
Target immobile marksmen and supports like Vindicta, Seven, or McGinnis.
Seven AoE Caster Combo
For: Seven
Slow and damage with Lightning Ball, set up a delayed stun with Static Charge, blanket the fight with Storm Cloud, then clean up with primary fire.
Combo Order:
Tips:
Static Charge needs lead aiming; use it on slowed or already-CCed targets.
Skill Usage Tips
Skill Usage
- β’Each hero has 4 ability slots unlocked at 600 / 1200 / 2100 / 3600 souls.
- β’Active abilities have cooldowns; confirm key abilities are up before fighting.
- β’Ultimates unlock at Boon 6 and often swing teamfights.
- β’Channeled abilities are interrupted by stuns; position safely before casting.
Skill Synergy
- β’Build around your hero: Weapon for autos, Spirit for abilities, Vitality for survivability.
- β’Crowd-control chains are powerful, e.g. Haze Sleep into Abrams Charge.
- β’Respect enemy counter-abilities; hold your engage until silences/dashes are used.
- β’Use ziplines and dashes to reposition instead of standing still.
Ability Upgrades
- β’You earn 1 Ability Point per Boon level, up to 32; upgrades cost 1 / 2 / 5.
- β’Prioritize core damage or engage abilities instead of spreading points evenly.
- β’You can refund an upgrade within 10 seconds if no abilities were used.
- β’Some 5-point upgrades are transformative, like Bebop Hook cooldown reduction.