Skills System

Master Deadlock's skills: basic attacks, active abilities, and ultimates. Click a category card to see detailed mechanics and real hero examples.

Hero Skills

Siphon Life

Ability

Deals damage-over-time to nearby enemies and lifesteals; heals more when hitting marked targets.

Cooldown: ~30s

Shoulder Charge

Ability

Dashes forward; hitting an enemy or wall causes a stun. Core engage tool.

Cooldown: ~22s

Infernal Resilience

Passive

Fast out-of-combat health regen and resistance to Spirit damage.

Cooldown: Passive

Seismic Impact

Ultimate

Leaps to a target area dealing AoE damage and a long stun. Key team-fight opener.

Cooldown: ~120s

Skill Usage Tips

Skill Usage

  • β€’Each hero has 4 ability slots unlocked at 600 / 1200 / 2100 / 3600 souls.
  • β€’Active abilities have cooldowns; confirm key abilities are up before fighting.
  • β€’Ultimates unlock at Boon 6 and often swing teamfights.
  • β€’Channeled abilities are interrupted by stuns; position safely before casting.

Skill Synergy

  • β€’Build around your hero: Weapon for autos, Spirit for abilities, Vitality for survivability.
  • β€’Crowd-control chains are powerful, e.g. Haze Sleep into Abrams Charge.
  • β€’Respect enemy counter-abilities; hold your engage until silences/dashes are used.
  • β€’Use ziplines and dashes to reposition instead of standing still.

Ability Upgrades

  • β€’You earn 1 Ability Point per Boon level, up to 32; upgrades cost 1 / 2 / 5.
  • β€’Prioritize core damage or engage abilities instead of spreading points evenly.
  • β€’You can refund an upgrade within 10 seconds if no abilities were used.
  • β€’Some 5-point upgrades are transformative, like Bebop Hook cooldown reduction.