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Deadlock Atlas Guide

How to Prepare Before a Deadlock Teamfight

Turn the thirty seconds before a fight into information, positioning, and a clear job instead of a blind rush.

Last reviewed:
September 28, 2026
Scope:
Current live client; verify balance-sensitive details in the game client.
Category:
strategy-guide

Last reviewed: September 28, 2026. Applies to the current live client.

The Direct Answer

Before a fight, make three things clear: what your team is trying to take, which enemy can stop it, and where you can stand without being the first free target. Preparation is not waiting for a perfect setup. It is reducing the number of unknowns before committing resources.

When This Works

Use this before a planned objective, a lane collapse, or a defensive hold. It also helps when teams keep arriving one by one. The teamfight guide explains how to carry the same job through the fight.

When Not to Use

Do not spend so long preparing that your teammate is forced to fight alone or the enemy takes the objective uncontested. When a fight is already underway, choose a safe arrival angle and help the nearest useful target.

The Pre-Fight Checklist

  • Name the objective in simple terms: defend, force a retreat, or take the nearby map value.
  • Identify the enemy threat that changes your entry, such as a durable frontliner, a long-range angle, or a control ability you have already seen.
  • Stand where you can see an approach without blocking your own escape.
  • Keep one resource for the actual fight instead of spending everything to poke.
  • Tell the team when you are ready to commit, then move together.

Positioning Table

Your jobStarting positionFirst useful action
Frontline spaceIn front, with a retreat routeDraw attention without chasing alone
Damage from rangeBehind cover and a teammateHit the target your frontline can keep visible
Flank or cleanupSide angle with a late entryWait for defensive tools to be used
Area controlNear the route the enemy must crossMake the approach expensive, then reset

Common Mistakes

  • Entering because one teammate was hit, without knowing whether the team can follow.
  • Standing in the open while waiting for the enemy to appear.
  • Using every cooldown on the first visible target and having no answer for the real threat.
  • Chasing a low enemy past the objective your team came to secure.

Related Reading

See map objectives, movement and mobility, and how to play Seven in teamfights.