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Map Objective Control: Walker, Guardian, and Mid-Boss Timers

Mastering objective timers is key to winning games. Here is a breakdown of each objective's purpose, timing, and contest strategy.

Author: Map ExpertπŸ‘ 7,840πŸ’¬ 1671 day ago

Objective Roles

Guardian: The outer defensive structure on each lane; killing it releases a Walker.

Walker: A large pushing unit that drops a lot of Souls and pressures the enemy Base Guardian.

Base Guardian: The final defense before the base; killing it lets you attack the Patron.

Mid-Boss: A central boss that grants a strong team-wide buff when killed.

Rejuvenator: Killing it reduces respawn time for dead teammates and is crucial after teamfights.

Timers and Priority

Early game: prioritize pushing lanes to take Guardians and release Walkers.

When Soul Urn spawns, try to group as five; the payout is much larger than a single lane.

After Mid-Boss spawns, take it if your team is healthy, then rotate to push a lane.

Defense and Counter-Pushing

Don't stubbornly defend outer objectives. If the enemy groups for a Guardian, trade it for an objective on the opposite side of the map.

When defending a Walker, ranged heroes clear Troopers first while melee heroes focus the Walker. Supports should heal allies near the Walker.

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