Bebop
The Hook Bot
Weapon: Laser gun (big magazine)

Overview
Bebop is a hook-focused initiator. Grapple Arm can pull an enemy or ally from range, and his follow-up tools reward a coordinated pick. He has limited escape tools, so hook angles and a safe position matter as much as landing the hook.
Abilities
Grapple Arm
AbilityFires a hand that pulls the first hit character (enemy or ally) toward you.
Cooldown: ~30s
Sticky Bomb
AbilityAttaches a bomb that explodes AoE; permanently stacks bomb damage per hero hit.
Cooldown: ~20s
Exploding Uppercut
AbilityClose-range punch that knocks enemies up; on a hero, resets Hook cooldown.
Cooldown: ~24s
Hyper Beam
UltimateSustained energy beam that melts a hooked target or zones an area.
Cooldown: ~120s
Core combo: Hook → Sticky Bomb → Exploding Uppercut → (re-Hook) → Hyper Beam. Sticky Bomb permanently stacks bomb damage per hero hit (snowball key); Exploding Uppercut on a hero resets Hook cooldown; Hyper Beam melts a controlled target.
Builds
Hook Burst
Survival Utility
Build Spirit: Mystic Burst and Spirit Strike amp the bomb and uppercut, Echo Shard enables a double-bomb in one pick. Cover the no-mobility weakness with Sprint Boots and Enduring Speed, and add Unstoppable and armor to survive.
Playstyle Tips
- 1.Combo: Hook → Sticky Bomb → Exploding Uppercut → (re-Hook) → Hyper Beam.
- 2.The hook is everything — fish angles from cover, keep a dash to survive a miss.
- 3.No mobility; positioning and cover are critical, very squishy when hook is down.
- 4.Echo Shard enables a double-bomb for a mid-game spike.