Bebop

The Hook Bot

Tank / PickLegendaryDifficulty: MediumEngage Initiator / Pick-off

Weapon: Laser gun (big magazine)

Bebop character art

Overview

Bebop is a hook-focused initiator. Grapple Arm can pull an enemy or ally from range, and his follow-up tools reward a coordinated pick. He has limited escape tools, so hook angles and a safe position matter as much as landing the hook.

Abilities

Grapple Arm

Ability

Fires a hand that pulls the first hit character (enemy or ally) toward you.

Cooldown: ~30s

Sticky Bomb

Ability

Attaches a bomb that explodes AoE; permanently stacks bomb damage per hero hit.

Cooldown: ~20s

Exploding Uppercut

Ability

Close-range punch that knocks enemies up; on a hero, resets Hook cooldown.

Cooldown: ~24s

Hyper Beam

Ultimate

Sustained energy beam that melts a hooked target or zones an area.

Cooldown: ~120s

Core combo: Hook → Sticky Bomb → Exploding Uppercut → (re-Hook) → Hyper Beam. Sticky Bomb permanently stacks bomb damage per hero hit (snowball key); Exploding Uppercut on a hero resets Hook cooldown; Hyper Beam melts a controlled target.

Builds

Hook Burst

Mystic BurstSpirit StrikeExtra SpiritEcho Shard

Survival Utility

Sprint BootsEnduring SpeedUnstoppableImproved Spirit Armor

Build Spirit: Mystic Burst and Spirit Strike amp the bomb and uppercut, Echo Shard enables a double-bomb in one pick. Cover the no-mobility weakness with Sprint Boots and Enduring Speed, and add Unstoppable and armor to survive.

Playstyle Tips

  • 1.Combo: Hook → Sticky Bomb → Exploding Uppercut → (re-Hook) → Hyper Beam.
  • 2.The hook is everything — fish angles from cover, keep a dash to survive a miss.
  • 3.No mobility; positioning and cover are critical, very squishy when hook is down.
  • 4.Echo Shard enables a double-bomb for a mid-game spike.