Bebop

The Hook Bot

Tank / PickLegendaryDifficulty: MediumEngage Initiator / Pick-off

Weapon: Laser gun (big magazine)

Bebop character art

Art: Bebop concept (AI-generated, for reference only)

Overview

Bebop is Deadlock's "hook hero," inspired by Dota 2's Pudge. His Grapple Arm pulls an enemy (or ally) from range, then Sticky Bomb, Exploding Uppercut and Hyper Beam delete them. He has no mobility and is very vulnerable when the hook is down, so positioning and hook angles are everything. In the current mobility-heavy meta his WR sits just under 50%, but a good Bebop single-handedly decides games.

Abilities

Grapple Arm

Ability

Fires a hand that pulls the first hit character (enemy or ally) toward you.

Cooldown: ~30s

Sticky Bomb

Ability

Attaches a bomb that explodes AoE; permanently stacks bomb damage per hero hit.

Cooldown: ~20s

Exploding Uppercut

Ability

Close-range punch that knocks enemies up; on a hero, resets Hook cooldown.

Cooldown: ~24s

Hyper Beam

Ultimate

Sustained energy beam that melts a hooked target or zones an area.

Cooldown: ~120s

Core combo: Hook → Sticky Bomb → Exploding Uppercut → (re-Hook) → Hyper Beam. Sticky Bomb permanently stacks bomb damage per hero hit (snowball key); Exploding Uppercut on a hero resets Hook cooldown; Hyper Beam melts a controlled target.

Builds

Hook Burst

Mystic BurstSpirit StrikeExtra SpiritEcho Shard

Survival Utility

Sprint BootsEnduring SpeedUnstoppableImproved Spirit Armor

Build Spirit: Mystic Burst and Spirit Strike amp the bomb and uppercut, Echo Shard enables a double-bomb in one pick. Cover the no-mobility weakness with Sprint Boots and Enduring Speed, and add Unstoppable and armor to survive.

Playstyle Tips

  • 1.Combo: Hook → Sticky Bomb → Exploding Uppercut → (re-Hook) → Hyper Beam.
  • 2.The hook is everything — fish angles from cover, keep a dash to survive a miss.
  • 3.No mobility; positioning and cover are critical, very squishy when hook is down.
  • 4.Echo Shard enables a double-bomb for a mid-game spike.