Teamwork

Deadlock is a 6v6 team game. High kill counts mean nothing without converting them into objectives. Learn positioning, communication, and fight timing to win more matches.

Deadlock teamfight positioning

Diagram: frontline absorbs damage, mid-line deals damage, backline supports

1. Teamfight Positioning

A healthy teamfight is usually split into three layers:

Frontline

Tanks and bruisers stand in front, absorb damage, and lock down enemies. Don't hide behind your carries.

Mid-line

Gun carries and mages deal damage from behind the frontline while avoiding flanks.

Backline

Supports and long-range damage stay safe, providing heals, shields, control, or sustained fire.

2. Push Waves Before Fighting

Before contesting objectives or starting a fight, push your lane wave. This does two things:

  • Protects your own Guardian from silently losing health to enemy minions.
  • Applies pressure on the enemy, forcing them to respond and creating objective opportunities.

3. Objective Priority

The point of teamfights is to take objectives, not pad KDA. After winning a fight, prioritize:

  1. Push the nearest Walker or Guardian.
  2. If Urn or Mid-Boss is up, secure it immediately.
  3. Invade enemy jungle camps.
  4. Don't chase low-health enemies deep into their territory.

4. Communication and Economy

  • Use pings: even without voice, ping objectives, enemies, and danger constantly.
  • Feed your carry: if one hero is clearly scaling well, let them take souls and objective bounties early.
  • Recall together: avoid recalling alone; stagger recalls so the lane always has presence.
  • Align ultimates: check if teammates' ultimates are ready before forcing a fight; chained ultimates often end fights instantly.