Teamwork
Deadlock is a 6v6 team game. High kill counts mean nothing without converting them into objectives. Learn positioning, communication, and fight timing to win more matches.

Diagram: frontline absorbs damage, mid-line deals damage, backline supports
1. Teamfight Positioning
A healthy teamfight is usually split into three layers:
Frontline
Tanks and bruisers stand in front, absorb damage, and lock down enemies. Don't hide behind your carries.
Mid-line
Gun carries and mages deal damage from behind the frontline while avoiding flanks.
Backline
Supports and long-range damage stay safe, providing heals, shields, control, or sustained fire.
2. Push Waves Before Fighting
Before contesting objectives or starting a fight, push your lane wave. This does two things:
- Protects your own Guardian from silently losing health to enemy minions.
- Applies pressure on the enemy, forcing them to respond and creating objective opportunities.
3. Objective Priority
The point of teamfights is to take objectives, not pad KDA. After winning a fight, prioritize:
- Push the nearest Walker or Guardian.
- If Urn or Mid-Boss is up, secure it immediately.
- Invade enemy jungle camps.
- Don't chase low-health enemies deep into their territory.
4. Communication and Economy
- Use pings: even without voice, ping objectives, enemies, and danger constantly.
- Feed your carry: if one hero is clearly scaling well, let them take souls and objective bounties early.
- Recall together: avoid recalling alone; stagger recalls so the lane always has presence.
- Align ultimates: check if teammates' ultimates are ready before forcing a fight; chained ultimates often end fights instantly.